Heat up your PC in advance, and once Immortal fully launches on June 2, you can kick open the gate to Hell and get to demon slaying at break-neck pace! Starting today, you can pre-load Diablo Immortal for PC from. This is in part due to the nature of how mobile games rollout and to ensure a smooth full launch for the mobile version of Immortal. PDT for iOS, Android, and PC in Open Beta, some players will see Immortal propagate on the Apple App Store and Google Play beginning the morning of June 1 PDT. Only then will you have a chance in Hell of thwarting Skarn’s nefarious plan.īefore you begin to traverse the eight expansive zones of Diablo® Immortal™ as a Barbarian, Crusader, Demon Hunter, Monk, Necromancer, or Wizard, we’ve assembled this roadmap to get you ready for Hell, and when the time comes, march into Sanctuary unabated.Īs we prepare to launch Diablo Immortal on June 2 at 10 a.m. With an ashen gaze and ghastly gesture, the demon lord utters “we are waiting for.YOU!” In just a few days it will be up to you, noble adventurer, to scour Sanctuary’s many locales in search of fragments from the shattered Worldstone. Skarn, Lord of Damnation has amassed his battle-hungry forces in anticipation of your near arrival to Sanctuary. To claim these items, visit your in-game inbox after you have created your character and begun your journey into Sanctuary on July 7 PDT. We appreciate your patience, and we will be providing each player in impacted regions with a package consisting of one piece of Legendary Gear, 100 Scrap Materials, and 10 Enchanted Dust. Performance and network optimization: Improvements to deferred multi-lighting particle tech, bug fixes, and more.PC experience improvements: Including fixes to potion and skills lockout issues, Auto-Navigation, Demon Hunter primary attack, Xbox controller input delay, and more.Using learnings from the first phase of our launch, we are performing additional compatibility tests to optimize the launch experience. Android device performance optimization: The install base of mobile devices in Asia Pacific regions is very diverse.Initial build package optimization: Reshuffling the assets downloading sequence so relevant UI would populate properly to improve user experience in-game. ![]() We believe that our players will benefit from optimization that would make the download and playing experience much smoother.Īmong the features we are working on are: Having a staggered launch for our debut mobile-first game gave us an opportunity to learn and optimize between each phase. He'll talk about The Witcher all day.We are delaying the launch of Diablo Immortal in the regions of Asia Pacific to July 7 PDT. That said, its monetisation model and numerous restrictions sour the end game experience, and leave plenty of room for improvement." ![]() The issue also appeared in our 6/10 review, as IGN said: "Diablo: Immortal's monster slaying action is visceral and satisfying, and the game offers up a huge amount of gameplay for free. Blizzard CEO Mike Ybarra defended the system though, and it certainly made financial sense as the free game made $24 million in its first two weeks. Other users confirmed the same was happening to them, while some said the bug was fixed but they had not been refunded the lost XP.ĭiablo: Immortal has faced quite severe criticism from players and critics for its microtransactions that essentially lock the best upgrades behind very expensive lootboxes. Reports of the bug persisted following the update, however, with The-Crawling-Chaos saying that "I just levelled my Battle Pass up after the weekly reset and I did not receive any XP for doing so" on July 25, two days after the hotfix. The developer also promised that the amount of lost XP for each player would be calculated and rewarded back. The Battle Pass appears to be working fine for some, while others it works some of the time, but not at all for some.Ī community lead for Diablo: Immortal posted on Reddit on July 23 to say that Blizzard was aware of the problem and had issued an update to resolve it. These are two of myriad reports, with players discussing varying degrees of the issue.
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