This is key on consoles as both have size limits in place already.īethesda say this was put into place so to keep things stable and have also confirmed that the same changes have also been put in place for Skyrim: Special Edition. While that still sounds like a lot of room, there are hundreds of mods to choose from which don’t take up a lot of space. This means that there is now a cap in place, 150 on Xbox One and 100 on PS4. However, while Bethesda released patch notes to go with their title update, there was one big changes that wasn’t listed.įallout 4 mods have now been limited on PS4 and Xbox One to make sure there are no stability issues. It was one of the last major projects Bethesda had announced for the franchise, what with all the Fallout 4 DLC launched and other main features implemented. They're doing the best with what they can I guess.A recent Fallout 4 update was rolled out which implemented official PS4 Pro gaming support, as well as other bug fixes and gameplay improvements. It's not like there hasn't been any improvement over the years. I feel real bad for the animation team if it is all down to engine limitations. But I also do not want to be distracted constantly while playing it, or diverting my eyes in conversations as I often did in previous Bethesda RPGs in attempts to ignore these flaws and stay immersed. All their games are amazing accomplishments. I don't want to shit on the game, I want it to be great. I don't know how they're okay with something so glaringly off-putting making its way into a 20 second promotional video. I know there's a lot more to these games than the animations, but you're still watching these characters deliver thousands of lines of dialogue, and now with the main characters being fully voiced there's more importance on the voice acting and natural delivery of that stuff than ever. They've had years to improve their tech or find ways around those limitations to make things appear convincing and natural. People have been saying that since the beginning and with every subsequent release, but I am having a harder and harder time giving it a pass because of that alone. You can view Piper's conversation in the video below starting at 24 seconds in. Hopefully, all interactions in Fallout 4 will be as detailed as this conversation with Piper, and if it is, then we’re in for a noteworthy experience when the game releases on November 10, 2015. We can see more natural facial animations, higher detail to clothing, and actual finger movement. The animations of Piper show there’s been a lot of improvement to the Fallout series. His response of “what newspaper are we talking about?” gets Piper to discuss her position writing for the Public Occurrences, where she claims “we’re the hard look at the truth.” Piper then invites the Vault Dweller back to her office for an article she feels he’ll be perfect for. In the new gameplay trailer, we see Piper grilling the Vault Dweller whether or not he supports the news. The publisher released the update’s official trailer yesterday, and snuck in new gameplay footage of Fallout 4. Bethesda announced update 1.2 for Fallout Shelter, which would include Survival Mode, cloud saves, and a new dweller, Piper.
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